
cbuffer CBPerDebug : register(b0)
{
    matrix g_World;
};

struct VertexIn
{
    float3 posL : POSITION;
    float3 norL : NORMAL;
    float4 tan : TANGENT;
    float2 uv : TEXCOORD;
};


struct VertexOut
{
    float4 posH : SV_POSITION;
    float2 uv : TEXCOORD;
};
